A Character Creator for Cartoon Animator 5
Cartoon animator 5 is a powerful motion capture and animation software from Reallusion and Ive made a easy to use cartoon character maker so that you can create a whole cast of animated characters for your videos. This is a walk through tutorial to explain how you can simply adjust my template model to create your own characters.
Chapters
00:00 Introduction
01:37 Character overview
02:25 Adding 3D motions to 2D character
04:04 Sprite layers
11:00 360 Head turn
12:00 Adjusting Photoshop layers
20:50 Importing new character
You can find this character for sale on the Reallusion Marketplace and it is also forsale on our own store page at https://www.digitalpuppets.co.uk/product-page/cartoon-animator-5-character-maker-man-edition
About Digital Puppets Animation Studio
Digital Puppets is a premier 2D and 3D UK Animation studio based in Torquay Devon, which is in the beautiful South West of England, though we very much operate for cilents all around the world. We specialize in the innovative use of motion capture animation, an approach that enables us to produce high-quality content swiftly and cost-effectively. 2D and 3D Character Design is our secret to breathing life into vivid and engaging characters, transforming them into virtual avatars that our clients can also choose to control in real-time. Whether you’re a vtuber looking to captivate your audience on Twitch, a brand seeking to use animation to stand out over your competition or an animated TV show looking to streamline production, Digital Puppets delivers.
Our animations are not just visually stunning, but are also crafted with efficiency and affordability at the forefront. To achieve this our studio works with softwares such as Adobe Character Animator for 2D productions and Unreal and Reallusion iClone 8 for 3D motion capture animation.
Contact us with any questions and we will be happy to help get your project started.

Really useful walkthrough! I've been playing around with Cartoon Animator 5 for a while, but seeing how smoothly you can apply 3D motions onto a 2D rig was a proper eye-opener. The way the sprite layers are set up makes customizing characters feel a lot less daunting than starting from scratch in Photoshop. It actually reminded me of when a mate needed help with assignment online tasks for a digital design unit breaking down a huge workflow into manageable template layers like this completely changes the learning curve. I'm keen to give the 360 head turn setup a proper go on my own character this weekend. Great tutorial mate, cheers for sharing!
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I really liked how the article highlighted the flexibility of the character creator, especially the way it allows animators to tweak even the smallest details like expressions and posture. It got me thinking about how much the little choices can shape a whole story, and whether experimenting with different styles might lead to unexpected creative breakthroughs.
It also made me draw a funny parallel to working through tasks in something like Online HR Assignment Help sometimes the tiniest adjustments, whether it’s a sentence or a spreadsheet formula, can completely change the outcome. I wonder how many people realize just how much control they actually have over the final result until they start exploring all the options.